PataPata critique: the good, the bad, the ugly
by Paul Fernhout
November 26, 2006

It's been about three months from my last post to the PataPata list as well as my last major change to the system. I have been thinking about the system in the intervening time, and feel ready to produce a critique of it as an experiment (sort of as a, sadly, "postmortem" report). Others are welcome to chime in.

This critique covers various good, bad, and ugly results from this experiment, and then outlines some thoughts on where to go next. This note marks the end of this phase of the PataPata experiment. I am uncertain if this project on SourceForge will see more development, but I am certain if there is more development on this particular SourceForge project, it will likely be in a radically different direction than the work published here to date.

== THE GOOD ==

Overall, I think PataPata was a success as an experiment -- meaning I learned something from it. That's the value of an experiment -- to test reality and learn something new or confirm something old. I tried to make a real prototype-based system on top of Python/Jython for use in educational software and I learned much about the strengths and weaknesses of such an approach. So, in that sense, PataPata was a resounding success and probably worth the several person-months I (and indirectly some others) put into it.

I think PataPata advanced some ideas of being able to write out a world of live objects to text files as a human-readable program to reconstruct that world. I'm very happy with how that works and the potential it shows. You can both have a live world of objects and convert it back and forth to human-readable Python source whenever you want it. There are some gotchas, but in general it works. Some of those ideas (like naming instances to write out) were inspired by PythonCard.

I was very pleased with how PataPata handled having multiple worlds, especially with how you could use a inspector tool in one world to change a window in another world. So, in some way, you were "safe" if you broke that other world, in that you could still inspect it and fix it again. This is unlike how in a typical Smalltalk image you can shoot yourself in the foot by, say, breaking the Window "open" method (so debuggers and error notifiers and development tools also fail to open, so you can;t fix the problem). It's not a new idea from PataPata (since some Smalltalks do this, or wanted to, and later versions of Python's IDLE IDE do something like this), but I did like the result in PataPata, and I think it is not implemented often enough.

Wrapping widgets from TK, Swing, wxWidgets worked out fairly well; the results were both better than I expected and easier to achieve than I thought. I think this shows you can both use native widgets and have a cross-platform codebase at least for the basic widgets to make 90% of an interface -- with only a few sacrifices and a little extra work. To my knowledge, I think PataPata is the only system that supports (to the limited extent it does) both Swing and TK -- the native widgets of Python and Jython respectively. I was very happy about that success considering the modest investment of time. I think other systems, perhaps PythonCard, could benefit from considering this approach.

I think the hierarchical browser for looking at both the data and code of objects in one window worked out well. I'd seen similar things before, so this is not a unique innovation to PataPata; this is just to say once again this still looks like a good idea to me.

Finally, I was very happy that Francois Schnell made a screencast of an early version of PataPata. I learned a lot from that -- especially in terms of the power of screencast movies to get a complex idea (building a GUI with prototypes) across in a short time. Thank you again, Francois.

== THE BAD ==

As an actual product, for the moment, PataPata has to be rated as a failure. It is not usable for production code because it is not complete or well tested or well documented or IMHO providing enough bang for the buck of using it. There are aspects of its overall approach I now question. I remain hesitant to commit to converting our three big free educational software packages (a garden simulator, a botanical plant 3D model generator, and a story authoring system) to it, which had been my own hope for it and motivating much of my work on it. I think I would still be better off converting those things to straight Jython+Swing or Python+wxWindows at this point than to PataPata. At the very least, it would be easier for others to maintain such conventional conversions. But there are other reasons too.

The biggest issue is that I learned that the seductive idea of prototypes may not be as powerful as its execution (especially as an add-on to an existing language). Consider what I wrote to someone else: "I've been repeatedly confronted with the fact that prototype languages are powerful and elegant but ultimately, like Forth, end up losing something related to documenting programmer intent. Documenting intent is one of the most important part of programming, and that is something that Smalltalk's formal class structure enforces for most code over Self, just like C's named variables document intent which gets lost manipulating Forth's data stack. Plus, it is hard for any great language feature to offset issues like lack of community or lack of comprehensive libraries."
And after at person suggested you usually need to name things before you can share them, I replied: "And I agree on the issue of "naming" something in order to share it. Which gets back to the issue I mentioned of "documenting intent". With the PataPata system I made for Python, there was a choice point where I decided that prototypes used by other prototypes as parents needed to be named (a difference from Self). And I liked that choice. But then, what am I really gaining over Smalltalk (except not having a class side, which is nice, but is it worth the extra trouble and confusion?)"
So, this leaves me questioning the whole move to prototypes. That person also pointed out previous work on "Exemplar based Smalltalk", so that is something I should look into further, perhaps as a compromise with Prototypes when I understand such previous work better.

Having said good things about the hierarchical browser above, I found myself editing the code by hand in a text editor a lot. That means something is wrong with the development GUI design. I'm not sure where to pinpoint the problem or whether it was due to the early nature of the system, its incompleteness, or my lack of confidence in it or something wrong with the hierarchical browser or code export functionality. But clearly it was not my intent in designing such a system to spend most of my coding time using scrolling a long file in a text editor, and I did too much of that.

I think the notion of putting behavior into instances of widgets was a misstep. It seemed like a good idea at the time, and seemed like it might be an advance over Delphi or PythonCard more in line with Self or NewtonScript. But having seen the result, I don't like it. Essentially, Delphi or PythonCard or similar systems (including one proprietary in-house one I worked on for Smalltalk) create instances of widgets which have actions tied to function names, where the actual functionality in terms of code is stored in some central object which represented the window or application. So a button instance knows to send "closeButtonClicked" to the window, but it does not actually have any detailed code associated with that action. PataPata stored the behavior most times in the actual prototype instance, so the code for "closeButtonClicked" would likely be right there in the specific button instance. In the end, this seems confusing and harder to maintain. Is code in the widgets or in the window or the application? It is one more layer to search for things. It makes the stored source harder to follow too. It also makes the implementation of widget wrappers more complex. It makes it harder to move code from PythonCard or Delphi to this newer approach. So, while it seemed like a good idea at the time, overall I'd say it turned out bad in practice for making a GUI. After trying this alternative, I prefer the model where widgets send messages to some more central object representing a window, an application, or a domain. So, this can be seen as a validation of the PythonCard approach in that sense.

PataPata has too much complexity both in terms of internal code complexity and in what people need to learn to use it. That is in part because it lives in two worlds -- the world of Python/Jython classes and the world of Prototypes. Error messages are hard to understand because it is not clear what level they are coming from. I have seen this before when I wrote layers on top of other systems. Getting past this problem will take some creative thinking, if it is possible to fix at all. The general issue here is having a clean way to pinpoint errors in code the user writes as opposed to reporting on errors or limitations in the underlying machinery that supports the user code.

There is no documentation. This is one of the problems with moving away from conventional Python which has lots of documentation, email lists, and books for it. The best documentation came from Francois Schnell who made a screencast about it (mentioned above). Writing good documentation is a non-trivial problem.

There is no user community for PataPata, and even I don't use it. Part of the community issue that I haven't wanted to advertise it or push it much since it is an early experiment. Part of it is due to perhaps alienating some in the conventional schooling community on the Python edusig list by the way I approached talk of unschooling. Though to that list's credit, I have received much useful comments and criticism from the edusig list, quite a bit of it valid. :-) Kirby Urner made many interesting points including general comments on the cost of a paradigm shift in terms of user effort needed to move to a new system without documentation and with most of the overall supporting code written in a different paradigm then the new one you want people to try (so, they have to keep switching mental sets between old and new in a confusing way). Ian Bicking contributed several important technical ideas in discussion on the edusig list (especially relating to using Python's metaclasses). But some of the limited community is likely due to my reservations in promoting PataPata to either the programming community or the unschooling community, based on the other factors above, like the complexity of a system living in two worlds and also not being documented and having rough edges and big gaps. I did not see the system as being at a point where more help would make it better; more I see it at the point where some of the key ideas it pursued are to be questioned. Unlike, say, our popular free PlantStudio software when it was new eight years ago, PataPata does not pass the test for a new thing of essentially providing 3X-10X more value overall than the existing common alternatives to make it tempting to try it and then switch to it. Switching development environments is rarely worth the effort for most people for most things for, say, just a 10% improvement in one area. And that applies even to my own thoughts about whether to use the PataPata framework in terms of my supporting it or my making something with it that others might support. Also, I feel the GPL license perhaps cut the potential size of the audience down some, as well as my confidence in promoting it; LGPL would probably find more takers, though I'm not sure it would have worked for me in this particular case of an early experiment which included putting in many ideas and some older pieces of code I had (an issue requiring more thought).

== THE UGLY ==

After this experiment, I am left still preferring actual Smalltalk syntax and mindset over Python and Jython syntax and emphasis (as much as I love indentation based syntax). It is easy to extend Smalltalk's core in a shareable way by a few lines of code (e.g. adding a "collect:except:" method to OrderedCollection). Extending Python's core requires a fairly complete understanding of a lot of code, probably significant coding including test case if you break anything else, and likely months or years of politicking before anyone can easily try your change (since few people rebuild the Python interpreter). I think Smalltalk keyword: syntax does a better job of documenting the intent of function or method calls, because each argument is in some sense labeled. So, I am left unhappy that this system has Algol-like syntax. As I wrote to someone else:  "Also, I should have mentioned in more detail, what continued to drive my interest in Smalltalk is the keyword syntax. Code like: "MyClass newWithX: 10 y: 20" is just easier to guess at the intent of than "MyClass(10, 20)". The sad thing is, while there has been plenty of work on somewhat Smalltalk-like systems in terms of OO with Python or Java or message oriented like Ruby or prototype oriented like the IO language, they all seem to begin with the premise that there is something wrong with the Smalltalk syntax, and so build an entire world around some Algol like syntax. But it is precisely the syntax of Smalltalk that does a better job of documenting intent in the actual text of program code. Which is another reason why I prefer Smalltalk to say Lisp (as powerful and otherwise general as Lisp may be). You can think about putting a keyword syntax on the other platforms, but then you end up with an ugliness of two paradigms. In the case of Java & the JVM, that may be worth it for various benefits, for the others it likely is not. " I did include a compiler for Smalltalk-like syntax in a checkin of some mostly unrelated code in a subdirectory, but ultimately resolving that syntax issue in a production-oriented way is a very complex one.

I wanted to have PataPata use a network oriented system for remote debugging, but alas I did not have time to pursue that (in a way I would have thought secure enough). I did discover the wonder of TK's remote execution notion implemented in the "Send" command; but I did not get that working so that worlds could be in different processes (right now they are all in the same process). In general, some existing solutions for Python (like the RPC system IDLE uses) were not that general, and the ones which probably were seemed intimidating and fraught with security issues unless you really knew the framework. So I just never explored that. Plus, so far, I could not get other Python IDE developers interested in having a general scheme for this, so that remains an idea not explored in detail.

A parent who does unschooling wrote to me about PataPata and I had replied:
"[The] biggest issue is I wanted to experiment more with a Self-inspired prototype-based programming approach,
  http://research.sun.com/self/
  http://www.dekorte.com/docs/protos/
and PataPata would in that sense be different from either Python or Squeak as it advanced, because both of those are more class-based than prototype based. Having experimented more with prototypes, I'm not sure I like them as much as when I started, and am more questioning if right now they are worth the cost of being non-mainstream, or if they are indeed worth the cost, if the technical and semantic difficulty of putting them efficiently on a class-based system is worth the value of easy access to an existing class-based infrastructure with a different paradigm. So I'm not sure exactly where that effort is going anymore. :-)
...
IMHO Python or Squeak are quite usable as-is for unschooling (as are many other good computer languages); with PataPata I was just interested in trying an experiment in making Python an even better match by making it more transparent in the direction Squeak (and Self) has moved, and giving it a GUI designer that might be more usable at a younger age, and also I was responding specifically to a very schooling centered educational group which dominates any discussion of Python and education (on the EduSig list, or Mark Shuttleworth's school-centered initiative).
...
Over the years, what I have discovered about "educational software" is that most of it is junk, and the really useful things to connect kids with are the open-ended packages which provide an avenue for their creativity and sense of mastery over aspects of the real or digital world -- so, for example, learning to write with a word processor is much better than playing some silly flash-words game, and using Photoshop or the GIMP is probably much better than using some silly math-blaster game or even the award winning Oregon Trail (which is pretty good as those things go). There are exceptions to this, but they are rare. Generally, a parent working hand-in-hand with a kid to help them learn to use a software tool written for amateurs or professionals (Python, Blender, OpenOffice, GarageBand, or our own PlantStudio :-) is probably going to yield more value for most older kids than anything specifically labeled "educational". One of the bigger potential areas for exceptions is educational simulations like our garden simulator, but even there, kids usually learn more by building their own simulations than by using a pre-made one. Which brings us back to good programming environments for kids to have to make or modify such simulations (which was another ideal driving the PataPata experiment). "

== WHERE TO GO FROM HERE ===

Initially, this was supposed (by me) to be a project to bring the best ideas of Squeak and Self to Python and Jython, but in a "Pythonic" way, especially to support unschooling and homeschooling. As outlined above, it has been an experiment with successes and failures on that score. Where should it (or I) go from here?

Clearly, it has not set the Squeak world on fire. :-) Neither has it received Guido's blessing. And I don't plan on using it as-is either. So IMHO as of this point it's effectively: "He's dead, Jim", at least for the moment as it was originally conceived. I still think there is potential here for the good parts of PataPata to move forward in other contexts -- perhaps not even using prototypes.

Since I started the PataPata project six months or so ago, the free computing landscape has changed radically IMHO. And that change is due to Sun's decision to put much of Java under the GPL, removing Richard Stallman's "The Java trap" argument against using Java for free software.
  http://www.gnu.org/philosophy/java-trap.html
  http://blogs.zdnet.com/Burnette/?p=199
  http://blogs.zdnet.com/BTL/index.php?p=3937

As I wrote elsewhere on benefits versus drawbacks of using the JVM and Java libraries as platform for free software: "What would matter to me from the maintainer side -- as a tradeoff against [slower] speed -- would simply be making my life as easy as possible to spend as much time on tools and applications and the least time on low-level porting issues, while still being reasonably crossplatform (even with Swing's usual warts). I fought against Java at the start, and not just because VisualWorks consulting back then paid the rent. :-) I'd say VW of ten years ago is still better than the JVM of today. Certainly the first five years of Java was a disaster for most people -- projects after project abandoned and all sorts of problems with missing features, random bugs only on one platform, abysmal performance, and so on. Not to mention how mismatched static languages are as a general choice for most dynamically changing business and R&D applications (great for implementing a VM though). And then there was RMS on "the Java trap". Nonetheless, it's now ten years after Java got going, and things have changed bit by bit. Many Smalltalk ideas have migrated into Java (Swing, HotSpot), and it has so many libraries, and it is (supposedly) going to be GPL at the core. And computers are about 100X to 1000X faster than in 1996, so performance issues really don't matter as much for the kind of things I want to do (mainly educational simulations and knowledge sharing apps). So, I feel Java is perhaps finally at the point where it is stable enough that I can expect "write once, debug once, run everywhere" to finally be close to being true (instead of "write once, debug everywhere"). And I think even the best C++ programmer has to admit by now that Java (with garbage collection) is easier to program in and maintain than C or C++ (at least, for most people and most applications, special cases excepted). Obviously there will always be problems with incompatibilities of different Java versions and missing libraries and so on.  But with Sun's Java now going GPL, I might expect it will become even more ubiquitous and better supported by those who want it for other reasons. "

Now this doesn't mean only the JVM makes sense to use for free software, but it does suggest it may make sense for me with my particular skills, needs, time limits, and experiences. From what I read, and approach to Mac, PC, and GNU/Linux portability which writes as much code as possible in a platform neutral language like C and then writing say 10% of the code in a platform specific way for each major platform will probably look nicer and be better accepted. It just takes more time for learning, writing, and testing -- as I needed to do for PataPata, learning tricky details about TK, wxWidgets, Swing, and openGL, plus evaluating other toolkits including QT, KDE, Cairo, Gnome, and GNUStep/Cocoa. My time for coding free software is limited and I'd rather focus it on application coding and writing programming tools on top of a stable platform. I've also discovered that ultimately PythonCard is probably another good choice for Python oriented educational software. PataPata drew several good ideas from PythonCard, though having said that, no doubt there are some good ideas in PataPata which PythonCard might use, like the hierarchical browser perhaps, or perhaps how to wrap basic widgets from multiple platforms other than wxWidgets. Python + wxWidgets (which underlies PythonCard) remains a good crossplatform platform for coding -- although I think wxWidgets is a little brittle and perhaps aging in its C++ oriented design; I certainly know I would not want to maintain wxWidgets or extend it in C++, whereas I personally would consider writing native widgets using Java and the Swing library. Likewise, I'd rather code in Java to improve something like Jython than code in C to improve Python (well, except for the fact that much current Jython 2.2+ coding is unfortunately the more boring and less glamorous (but still very important) task of catching up with Python 2.6).

So, I am currently exploring other alternatives for how to port our educational software away from Delphi and to a free system. The short list is really four items:
* conventional Python + wxWindows,
* conventional Jython + Swing on the JVM,
* some sort of Smalltalk on top of the JVM (an existing one, or one I write from scratch), or
* another free Smalltalk not on the JVM.
I'm weighing the JVM alternative heavier because I see value in being able to write portable Java code when needed for performance. The choice between Python and Smalltalk is still a tossup -- I prefer Smalltalk syntax and mindset and long term would prefer a codebase in Smalltalk, but I have already written a partial Delphi->Jython+Swing translator that did most of the heavy lifting of such a conversion (and converting Delphi function names to Smalltalk keyword: syntax is likely to be tedious and require being done by hand). Whichever path I choose (and I may even use more than one for different projects), I think the good ideas tried in PataPata -- like storing an image of live objects as human-readable, having a hierarchical browser of data and code (even if for instances and classes and metaclasses), using a screencast to get across a new idea, or wrapping widgets to give a uniform feel to them -- may find a place.

I have not decide what to do with this actual SourceForge project (or discovered what is possible under SourceForge's terms). It is possible I may just leave it as is (a cautionary tale or successful software experiment, take your pick :-). Or, if it is possible, I may re-purpose it along these new lines if I need a place to put, say, code and applications for an educationally-oriented effort (implemented in Smalltalk or Jython or both) on top the JVM. I still like the name "PataPata" for a software environment which was inspired from a South African song by Miriam Makeba on a Putumayo CD of world music we have, and having now bought a bunch of the Miriam Makeba's CDs and listened to them while I programmed on PataPata, I really like her music more and more. It has an incredible depth of intricate rhythm and counterpoint to it, plus sometimes a political edge. It would be an accomplishment to someday build a software environment worthy of that inspiration.

(My thanks go out to my wife and family for making significant time available for me to do this exploratory work.)

--Paul Fernhout

===

By the way, my decision to write a critique of PataPata was inspired in part by this paper by Drew McDermott, "Artificial Intelligence meets Natural Stupidity".

  http://portal.acm.org/citation.cfm?id=1045340 [fee based link]

The core of the paper is here:

  http://www.everything2.com/index.pl?node_id=1406540

From there:

"McDermott explains how all research should be based on actual implementations, and be a thorough report on them. What is needed is a very clear picture of what was tried, what worked, what didn't, why didn't that work. And there must be a working program that later researchers can play with. Later research can build on these partial solutions, and report the exact improvements made since the previous version, the improvement in performance, etc. As McDermott states:

    The standard for such research should be a partial success, but AI as a field is starving for a few carefully documented failures. Anyone can think of several theses that could be improved stylistically and substantively by being rephrased as reports on failures. I can learn more by just being told why a technique won't work than by being made to read between the lines."

--Paul Fernhout